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- /* mice.c */
- long start_gameport(void);
- void stop_gameport(void);
- void send_read_request(void);
- void set_trigger_conditions(void);
- long set_controller_type(BYTE type);
- void free_gameport(void);
- void flush_buffer(void);
- long gameport_event(long *device,short *state,short *dx,short *dy);
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